From 33613a85afc4b1481367fbe92a17ee59c240250b Mon Sep 17 00:00:00 2001 From: Sven Eisenhauer Date: Fri, 10 Nov 2023 15:11:48 +0100 Subject: add new repo --- Bachelor/Prog1/Prakt6/prg1p6_2/main.cpp | 15 ++ Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsp | 108 ++++++++ Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsw | 29 ++ Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.cpp | 385 +++++++++++++++++++++++++++ Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.h | 36 +++ 5 files changed, 573 insertions(+) create mode 100644 Bachelor/Prog1/Prakt6/prg1p6_2/main.cpp create mode 100644 Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsp create mode 100644 Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsw create mode 100644 Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.cpp create mode 100644 Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.h (limited to 'Bachelor/Prog1/Prakt6/prg1p6_2') diff --git a/Bachelor/Prog1/Prakt6/prg1p6_2/main.cpp b/Bachelor/Prog1/Prakt6/prg1p6_2/main.cpp new file mode 100644 index 0000000..79ab352 --- /dev/null +++ b/Bachelor/Prog1/Prakt6/prg1p6_2/main.cpp @@ -0,0 +1,15 @@ +// Programmieren 1, Praktikum 6, Aufgabe 1 +// Author: Sven Eisenhauer +// Date: 14.01.2005 +// File: main.cpp +// Description: Application for class TicTacToe + +#include "tictactoe.h" + +int main() +{ + TicTacToe game; + game.playOneGame(); + + return 0; +} \ No newline at end of file diff --git a/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsp b/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsp new file mode 100644 index 0000000..3a9b49a --- /dev/null +++ b/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsp @@ -0,0 +1,108 @@ +# Microsoft Developer Studio Project File - Name="prg1p6_2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** NICHT BEARBEITEN ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=prg1p6_2 - Win32 Debug +!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE +!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl +!MESSAGE +!MESSAGE NMAKE /f "prg1p6_2.mak". +!MESSAGE +!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben +!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: +!MESSAGE +!MESSAGE NMAKE /f "prg1p6_2.mak" CFG="prg1p6_2 - Win32 Debug" +!MESSAGE +!MESSAGE Für die Konfiguration stehen zur Auswahl: +!MESSAGE +!MESSAGE "prg1p6_2 - Win32 Release" (basierend auf "Win32 (x86) Console Application") +!MESSAGE "prg1p6_2 - Win32 Debug" (basierend auf "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "prg1p6_2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "prg1p6_2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "prg1p6_2 - Win32 Release" +# Name "prg1p6_2 - Win32 Debug" +# Begin Group "Quellcodedateien" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\main.cpp +# End Source File +# Begin Source File + +SOURCE=.\tictactoe.cpp +# End Source File +# End Group +# Begin Group "Header-Dateien" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\tictactoe.h +# End Source File +# End Group +# Begin Group "Ressourcendateien" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsw b/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsw new file mode 100644 index 0000000..3b81189 --- /dev/null +++ b/Bachelor/Prog1/Prakt6/prg1p6_2/prg1p6_2.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNUNG: DIESE ARBEITSBEREICHSDATEI DARF NICHT BEARBEITET ODER GELÖSCHT WERDEN! + +############################################################################### + +Project: "prg1p6_2"=.\prg1p6_2.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.cpp b/Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.cpp new file mode 100644 index 0000000..0b9693d --- /dev/null +++ b/Bachelor/Prog1/Prakt6/prg1p6_2/tictactoe.cpp @@ -0,0 +1,385 @@ +// Programmieren 1, Praktikum 6, Aufgabe 1 +// Author: Sven Eisenhauer +// Date: 14.01.2005 +// File: tictactoe.cpp +// Description: Implementation of class TicTacToe + +#include "tictactoe.h" +#include +#include +#include +using std::cout; +using std::endl; +using std::cin; + +TicTacToe::TicTacToe() +:nrFields(9) +{ + for (int i=0;i (i+49); + winner=""; + round=0; +} + +TicTacToe::~TicTacToe() +{ + cout << endl << "Game Over!" << endl; +} + +void TicTacToe::eraseField() +{ + for (int i=0;i> input; + switch (input) + { + case 'p': + case 'P': + nextPlayer="Player"; + break; + case 'c': + case 'C': + nextPlayer="Computer"; + break; + default: + cout << endl << "Bad selection! Enter new selection: "; + } + } while (input!='P' && input!='C' && input!='p' && input!='c'); +} +void TicTacToe::movePlayer() +{ + int draw=0; + cout << endl << "Enter your move: "; + //print(); + cin >> draw; + while (testField(draw-1)) + { + cout << endl << "Irregular move... please enter a new one" << endl; + cin >> draw; + } + field[draw-1]='X'; + setNext("Computer"); + round++; +} + +int TicTacToe::testField(int f) +{ + if (field[f]==' ') + return 0; + else + return 1; +} + +void TicTacToe::moveComputer() +{ + int move=4; + int vertX[3]={0}; + int horX[3]={0}; + int diagX[2]={0}; + int vertO[3]={0}; + int horO[3]={0}; + int diagO[2]={0}; + int n=0, + x=0, + y=0, + d=0; + + if (testField(move)) + { + while(testField(n) && n