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| author | Sven Eisenhauer <sven@sven-eisenhauer.net> | 2023-11-10 15:11:48 +0100 |
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| committer | Sven Eisenhauer <sven@sven-eisenhauer.net> | 2023-11-10 15:11:48 +0100 |
| commit | 33613a85afc4b1481367fbe92a17ee59c240250b (patch) | |
| tree | 670b842326116b376b505ec2263878912fca97e2 /Master/Seminar engl/Praesentation/presentation.lyx | |
| download | Studium-33613a85afc4b1481367fbe92a17ee59c240250b.tar.gz Studium-33613a85afc4b1481367fbe92a17ee59c240250b.tar.bz2 | |
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diff --git a/Master/Seminar engl/Praesentation/presentation.lyx b/Master/Seminar engl/Praesentation/presentation.lyx new file mode 100644 index 0000000..9ccaa80 --- /dev/null +++ b/Master/Seminar engl/Praesentation/presentation.lyx @@ -0,0 +1,1185 @@ +#LyX 1.6.5 created this file. For more info see http://www.lyx.org/ +\lyxformat 345 +\begin_document +\begin_header +\textclass beamer +\begin_preamble +\usetheme{Warsaw} +% oder ... + +\setbeamercovered{transparent} +% oder auch nicht +\end_preamble +\use_default_options false +\language english +\inputencoding auto +\font_roman times +\font_sans default +\font_typewriter default +\font_default_family default +\font_sc false +\font_osf false +\font_sf_scale 100 +\font_tt_scale 100 + +\graphics default +\paperfontsize default +\spacing single +\use_hyperref false +\papersize default +\use_geometry true +\use_amsmath 2 +\use_esint 0 +\cite_engine basic +\use_bibtopic false +\paperorientation portrait +\secnumdepth 2 +\tocdepth 2 +\paragraph_separation indent +\defskip medskip +\quotes_language english +\papercolumns 1 +\papersides 1 +\paperpagestyle default +\tracking_changes false +\output_changes false +\author "" +\author "" +\end_header + +\begin_body + +\begin_layout Title +Demands That Stress Patterns +\end_layout + +\begin_layout Author +Tobias +\begin_inset space ~ +\end_inset + +Koch and Sven +\begin_inset space ~ +\end_inset + +Eisenhauer +\end_layout + +\begin_layout Institute +Fachbereich Informatik +\begin_inset Newline newline +\end_inset + +Hochschule Darmstadt +\end_layout + +\begin_layout Date +Seminar Systems Thinking, WS2009/2010 +\end_layout + +\begin_layout Standard +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +% +\backslash +pgfdeclareimage[height=0.5cm]{institution-logo}{hdalogo.png} +\end_layout + +\begin_layout Plain Layout + +\end_layout + +\begin_layout Plain Layout + +% +\backslash +logo{ +\backslash +pgfuseimage{institution-logo}} +\end_layout + +\end_inset + + +\end_layout + +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +% +\backslash +beamerdefaultoverlayspecification{<+->} +\end_layout + +\end_inset + + +\end_layout + +\begin_layout BeginFrame +Contents +\end_layout + +\begin_layout Standard +\begin_inset CommandInset toc +LatexCommand tableofcontents + +\end_inset + + +\end_layout + +\begin_layout Section +Why It's Always Hard To Steer +\end_layout + +\begin_layout Subsection +Terminology +\end_layout + +\begin_layout BeginFrame +Terminology +\end_layout + +\begin_layout Itemize +Intervention Dynamic: +\end_layout + +\begin_deeper +\begin_layout Standard + +\size small +Largely affected by human decisions on how to regulate a process, can serve + as a means to control or mitigate the effects of Natural Dynamics. +\end_layout + +\end_deeper +\begin_layout Itemize +Natural Dynamic: +\end_layout + +\begin_deeper +\begin_layout Standard + +\size small +Beyond direct human control, human decisions are largely imposed by the + circumstances and cannot alter the +\shape italic +form +\shape default + of the dynamic. +\end_layout + +\end_deeper +\begin_layout Subsection +Square Law of Computation +\end_layout + +\begin_layout BeginFrame +Square Law of Computation +\end_layout + +\begin_layout Definition +\begin_inset Quotes eld +\end_inset + +Unless some simplification can be made, the amount of computation to solve + a set of equations increases at least as fast as the square of the number + of equations. +\begin_inset Quotes erd +\end_inset + + +\end_layout + +\begin_layout Pause + +\end_layout + +\begin_layout Corollary +The +\begin_inset Quotes eld +\end_inset + +computer +\begin_inset Quotes erd +\end_inset + + needed to control a system has to become 4 times more mighty as the system + size doubles. +\end_layout + +\begin_layout Pause + +\end_layout + +\begin_layout Fact +The Square Law of Computation is a Natural Dynamic. +\end_layout + +\begin_layout BeginFrame +Square Law of Computation +\end_layout + +\begin_layout Standard +\begin_inset Graphics + filename dynamic-system.png + width 80page% + +\end_inset + + +\end_layout + +\begin_layout BeginFrame +Example +\end_layout + +\begin_layout Itemize +Even trained chicken can play perfect tic-tac-toe. +\end_layout + +\begin_deeper +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +$ +\backslash +Rightarrow$ +\end_layout + +\end_inset + + The complete game tree can be computed in fractions of a second. +\end_layout + +\end_deeper +\begin_layout Itemize +Nobody can play perfect chess. +\end_layout + +\begin_deeper +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +$ +\backslash +Rightarrow$ +\end_layout + +\end_inset + + Although chess is a perfect game with all information given and a fixed + board size, not even the largest super-computer can compute the complete + game tree in finite time. +\end_layout + +\end_deeper +\begin_layout BeginFrame +Game of Control +\end_layout + +\begin_layout Itemize +Management is similar to a +\begin_inset Quotes eld +\end_inset + +game of control +\begin_inset Quotes erd +\end_inset + +. +\end_layout + +\begin_layout Itemize +Like chess, management is a very complex game. +\end_layout + +\begin_layout Itemize +Unlike chess, management is not a perfect game: +\end_layout + +\begin_deeper +\begin_layout Itemize +Not all information is available. +\end_layout + +\begin_layout Itemize +Board size is not +\begin_inset Quotes eld +\end_inset + +fixed +\begin_inset Quotes erd +\end_inset + +. +\end_layout + +\end_deeper +\begin_layout Subsection +Size/Complexity Dynamic +\end_layout + +\begin_layout BeginFrame +Size/Complexity Dynamic +\end_layout + +\begin_layout Fact + +\end_layout + +\begin_deeper +\begin_layout Itemize +Human brain capacity is limited. +\end_layout + +\begin_layout Itemize +Complexity of a program grows by the square of its size. +\end_layout + +\begin_layout Itemize +Augmented ambitions after success lead to more complex products. +\end_layout + +\end_deeper +\begin_layout Corollary + +\end_layout + +\begin_deeper +\begin_layout Itemize +Sooner or later a program will become too big to be handled in its entirety + by a human brain. +\end_layout + +\begin_layout Itemize +Development of complex (software) products need to be +\begin_inset Quotes eld +\end_inset + +simplified +\begin_inset Quotes erd +\end_inset + + by methological (software) engineering. +\end_layout + +\end_deeper +\begin_layout EndFrame + +\end_layout + +\begin_layout BeginFrame +Size/Complexity Dynamic +\end_layout + +\begin_layout Standard +\begin_inset Graphics + filename complexity-engineering.png + width 80page% + +\end_inset + + +\end_layout + +\begin_layout BeginFrame +Variations +\end_layout + +\begin_layout Itemize +Fault/Location Dynamic: +\end_layout + +\begin_deeper +\begin_layout Standard +As the system grows, the number of errors +\shape italic +and +\shape default + the number of places to +\shape italic +look +\shape default + for errors increase, which makes bug-squashing a non-linear effort. +\end_layout + +\end_deeper +\begin_layout Pause + +\end_layout + +\begin_layout Itemize +Human Interaction Dynamic: +\end_layout + +\begin_deeper +\begin_layout Standard +As the number of people (staff) increases, also the interactions per person + increase and the number of total interactions (in a team) grow immensely. + +\end_layout + +\end_deeper +\begin_layout Section +What Helps To Stay In Control +\end_layout + +\begin_layout Subsection +Methods +\end_layout + +\begin_layout BeginFrame +Fundamental Problem +\end_layout + +\begin_layout Standard + +\shape italic +Ambitious requirements can easily outstrip even the brightest developer's + mental capacity. +\end_layout + +\begin_layout BeginFrame +The Right Tool for the Job +\end_layout + +\begin_layout Itemize +To battle the Natural Dynamics of large projects, the right methods of human + intervention have to be applied. +\end_layout + +\begin_layout Itemize +The right choice of technologies, working styles, methodologies, ... + may depend on the nature and complexity of the problem at hand. +\end_layout + +\begin_layout BeginFrame +Compositing Engineering Methods +\end_layout + +\begin_layout Itemize +Because different methods may excel at different problems or problem sizes + some organizations try to combine methods. +\end_layout + +\begin_layout Itemize +Pattern 3 (Steering) managers will readily use a toolkit of engineering + methods. + +\end_layout + +\begin_layout Itemize +Managers in a +\begin_inset Quotes eld +\end_inset + +blaming environment +\begin_inset Quotes erd +\end_inset + + will rather stick to one +\begin_inset Quotes eld +\end_inset + +standard +\begin_inset Quotes erd +\end_inset + + way of doing things, so they cannot be blamed for making the wrong choice. + +\end_layout + +\begin_layout Subsection +Challenges +\end_layout + +\begin_layout BeginFrame +Taking Risk into Consideration +\end_layout + +\begin_layout Itemize +Different methods will have different risk levels, meaning the probability + of success will differ depending on problem size. +\end_layout + +\begin_layout Itemize +Important: The risk rate doesn't say anything about the cost. +\end_layout + +\begin_layout Itemize +Human beings learn: the success rate of a method will increase, when applied + multiple times. + +\end_layout + +\begin_layout BeginFrame +The Threat of Change +\end_layout + +\begin_layout Itemize +Managers may choose not to implement new methodologies in order to not jeopardiz +e their careers. +\end_layout + +\begin_layout Itemize +Solutions: +\end_layout + +\begin_deeper +\begin_layout Itemize +Move decisions to a higher management level (evasive action). +\end_layout + +\begin_layout Itemize +Run a pilot project at minimal size. +\end_layout + +\begin_layout Itemize +Try to reduce the criticality of the very first project. +\end_layout + +\end_deeper +\begin_layout Subsection +Helpful Interactions +\end_layout + +\begin_layout BeginFrame +Helpful Interactions +\end_layout + +\begin_layout Standard +\align center + +\series bold +1. + Being Systematic +\end_layout + +\begin_layout Itemize +Tackle variability by bringing all the dynamics that are part of the engineering + process under control one by one. +\end_layout + +\begin_layout Pause + +\end_layout + +\begin_layout Standard +\align center + +\series bold +2. + Being Tolerant +\end_layout + +\begin_layout Itemize +Realize that different people develop +\emph on + +\shape italic +\emph default +different models +\shape default + to measure and control a situation, leading to potentially very different + results. +\end_layout + +\begin_deeper +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +$ +\backslash +Rightarrow$ +\end_layout + +\end_inset + + +\begin_inset Quotes eld +\end_inset + +No matter how it looks, everybody is trying to be helpful. +\begin_inset Quotes erd +\end_inset + + +\end_layout + +\end_deeper +\begin_layout BeginFrame +Helpful Interactions +\end_layout + +\begin_layout Standard +\align center + +\series bold +3. + Being Constructive +\end_layout + +\begin_layout Itemize +It's hard to erase existing ineffective behavioral patterns. +\end_layout + +\begin_deeper +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +$ +\backslash +Rightarrow$ +\end_layout + +\end_inset + + Try not to erase them, but instead add new patterns that are more effective, + ultimately overlaying the original patterns. +\end_layout + +\end_deeper +\begin_layout Pause + +\end_layout + +\begin_layout Standard +\align center + +\series bold +4. + Being Open-Minded +\end_layout + +\begin_layout Itemize +It's hard to change someone's perception of reality. +\end_layout + +\begin_deeper +\begin_layout Standard +\begin_inset ERT +status open + +\begin_layout Plain Layout + +$ +\backslash +Rightarrow$ +\end_layout + +\end_inset + + Propagate adoption of new models of thinking to open people's eyes. + +\end_layout + +\end_deeper +\begin_layout Section +Responses To Customer Demands +\end_layout + +\begin_layout BeginFrame +Outside Influence +\end_layout + +\begin_layout Fact +Outside influence contributes to the instability of a software development + process +\end_layout + +\begin_layout BeginFrame +More Customers Increase Development Load +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Greater number of requirements ==> more conflicting requirements +\end_layout + +\begin_layout Itemize +Greater system complexity +\end_layout + +\begin_layout Itemize +More labor to deal with conlicting requirements +\end_layout + +\begin_layout Itemize +Labor to deal with customers +\end_layout + +\end_deeper +\begin_layout Corollary +Nonlinear Size/Complexity Dynamic that can lead to the collpase of a cultural + pattern +\end_layout + +\begin_layout BeginFrame +Two-Way-Relationship +\end_layout + +\begin_layout FrameSubtitle +Between Software Organization and Customer +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +From Software Organization To Customer +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Software +\end_layout + +\end_deeper +\begin_layout Separator + +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +From Customer To Software Organization +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Resources +\end_layout + +\begin_layout Itemize +Requirements +\end_layout + +\end_deeper +\begin_layout Separator + +\end_layout + +\begin_layout Corollary +A controller is needed to control flow of requirements, resources, outputs + and randomness to Software Organization +\end_layout + +\begin_layout BeginFrame +User != Customer +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Difference between User and Customer +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +User is everyone affected by the system +\end_layout + +\begin_layout Itemize +Customer defines quality +\end_layout + +\end_deeper +\begin_layout Separator + +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Effective Customers +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Interact with Software Development +\end_layout + +\begin_layout Itemize +Marketing function +\end_layout + +\end_deeper +\begin_layout BeginFrame +Marketing +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Functions of Marketing +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Reduces number of effective customers by standing between Software Development + and customers. +\end_layout + +\begin_layout Itemize +It filters inputs and outputs. +\end_layout + +\end_deeper +\begin_layout AlertBlock +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Can be dangerous +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Near the core of the Software Development system. +\end_layout + +\begin_layout Itemize +Uncontroled input +\end_layout + +\end_deeper +\begin_layout BeginFrame +Interruptions of Work +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +How much cost interruptions? +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +An increased number of customer also increases the number of interruptions + of work. +\end_layout + +\begin_layout Itemize +E-factor=Uninterrupted Hours / Body-present Hours +\end_layout + +\begin_layout Itemize +Total time = Interruption time + reimmersion time (phone call: 5+15 = 20) +\end_layout + +\end_deeper +\begin_layout Separator + +\end_layout + +\begin_layout Block +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Meetings are even worse +\begin_inset ERT +status collapsed + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +More customers mean more meetings with more people. +\end_layout + +\begin_layout Itemize +More people increase number of interruptions. +\end_layout + +\begin_layout Itemize +Number of interruptions increase wasted time (depends on avg. + length of interruption). +\end_layout + +\end_deeper +\begin_layout BeginFrame +Hardware Configurations +\end_layout + +\begin_layout Itemize +More customers lead to more hardware configurations in production. +\end_layout + +\begin_layout Itemize +Number grows exponentially, so not every possible configuration can be tested, + tests become more complex. + +\end_layout + +\begin_layout Itemize +This leads to less coverage and more faults. +\end_layout + +\begin_layout Itemize +Result in more time needed for fault repairing. +\end_layout + +\begin_layout BeginFrame +Releases +\end_layout + +\begin_layout Itemize +More customer result in more releases and versions used by customers +\end_layout + +\begin_layout Itemize +Leads to more labor in maintaining the hole software product. +\end_layout + +\begin_layout Itemize +More reported faults balance the management tendendcy to increase releases + cycles. + So two releases per year are common to many software organizations. +\end_layout + +\begin_layout BeginFrame +Conclusion +\end_layout + +\begin_layout Block +\begin_inset ERT +status open + +\begin_layout Plain Layout + +<1-> +\end_layout + +\end_inset + + +\begin_inset ERT +status open + +\begin_layout Plain Layout + +{ +\end_layout + +\end_inset + +Essence +\begin_inset ERT +status open + +\begin_layout Plain Layout + +} +\end_layout + +\end_inset + + +\end_layout + +\begin_deeper +\begin_layout Itemize +Customers influence the demand of a certain cultural pattern in a software + organization. + +\end_layout + +\begin_layout Itemize +Customers influence the size of Software projects. +\end_layout + +\begin_layout Itemize +Management cannot handle projects beyond a specific size perfectly. +\end_layout + +\begin_layout Itemize +Reducing number of effective customers is a common strategy of software + organizations to reduce disturbances on the software organization. +\end_layout + +\end_deeper +\begin_layout EndFrame + +\end_layout + +\end_body +\end_document |
