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// Timing Functions
StartTime = null; // this variable is set when the start button is pressed
// so that the user is not penalized for the loading time of flash
// timer_timeCompute()
// IN : none
// DO : calculates the minutes and seconds elapsed since the user began the simulation
// OUT: print it out into a text field
function timer_timeCompute()
{
var CurrentTime = (getTimer()-StartTime)/1000; // gets the current time in milliseconds, subtracts the starttime,
// and converts it into seconds.
var Minute = Math.floor(CurrentTime/60); // get # of minutes in current time
var Second = Math.floor(((CurrentTime/60) - Minute) * 60); // get # of seconds in current time
if ((Minute.toString()).length == 1) {
// adding a zero to # of minutes if it is less than 10 for correct display
Minute = "0" + Minute;
}
if ((Second.toString()).length == 1) {
// adding a zero to # of seconds if it is less than 10 for correct display
Second = "0" + Second;
}
_root.Menu.Clock.TIME = Minute + ":" + Second; // display time elapsed
}
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