1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
;;; fpestub.s: library stub for fpe400 (emulator for fp instruction set 3)
;;;
;;; Copyright (C) Advanced RISC Machines Ltd., 1993
;;; RCS $Revision: 1.5 $
;;; Checkin $Date: 1994/01/24 14:19:42 $
;;; Revising $Author: irickard $
AREA |FP$$code|, CODE
IMPORT __rt_trap, WEAK ; from run-time kernel...
; change FPE_ to FPS_ to allow FPA support code to be incorporated in library
; (there is currently no veneer support for the combined FPE/FPASC)
IMPORT FPE_Install
IMPORT FPE_DeInstall
EXPORT FPE_GenerateError ; to FPE
EXPORT __fp_initialise ; to client
EXPORT __fp_finalise ; to client
EXPORT __fp_address_in_emulator ; to client
IMPORT |FP$$code$$Base|
IMPORT |FP$$code$$Limit|
; RISCOS SWI names (for use in very_standalone only).
Write0 * 2 + (1:SHL:17)
NewLine * 3 + (1:SHL:17)
Exit * &11
;******************************************************************************
;
__fp_initialise
B FPE_Install
__fp_finalise
B FPE_DeInstall
;******************************************************************************
;
; Come here for a floating point exception, such as divide by zero.
;
; r0 = error descriptor
; r1 -> cpu register dump
;
FPE_GenerateError
; still in some non-user mode...
LDR r2, =|__rt_trap|
CMP r2, #0
BEQ very_standalone
ADD r3, r1, #r13*4
LDMIA r3, {r13}^ ; retrieve user's sp
NOP
MOVS pc, r2 ; to __rt_ in user mode
very_standalone
[ {CONFIG} = 26
TEQP pc, #0 ; to user mode
|
MSR CPSR_ctl, #&10 ; to user32
]
ADD r0, r0, #4 ; ignore the error code
SWI Write0 ; write the message
SWI NewLine
BL |__fp_finalise| ; tidy the ill-instr vector
SWI Exit ; and exit
|__fp_address_in_emulator|
; for the benefit of abort handling, determine whether an address
; is within the code of the fp emulator. (Allowing a data abort or
; address exception in a floating-point load or store to be reported
; as occurring at that instruction, rather than somewhere in the code
; of the emulator).
[ {CONFIG} = 26
BIC r0, r0, #&fc000003 ; remove PSR bits in case
]
LDR r1, =|FP$$code$$Base|
CMP r0, r1
LDRGT r1, =|FP$$code$$Limit|
CMPGT r1, r0
MOVLE r0, #0
MOVGT r0, #1
[ {CONFIG} = 26
MOVS pc, lr
|
MOV pc, lr
]
LTORG
END
|