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// Fig. 7.43: floor.h
// Floor class definition.
#ifndef FLOOR_H
#define FLOOR_H
#include "floorButton.h"
#include "light.h"
class Elevator; // forward declaration
class Person; // forward declaration
class Floor {
public:
Floor( int, Elevator & ); // constructor
~Floor(); // destructor
bool isOccupied() const; // return true if floor occupied
int getNumber() const; // return floor's number
// pass a handle to new person coming on floor
void personArrives( Person * const );
// notify floor that elevator has arrived
Person *elevatorArrived();
// notify floor that elevator is leaving
void elevatorLeaving();
// notify floor that person is leaving floor
void personBoardingElevator();
// static constants representing floor numbers
static const int FLOOR1;
static const int FLOOR2;
// public FloorButton object accessible to
// any client code with access to a Floor
FloorButton floorButton;
private:
const int floorNumber; // the floor's number
Elevator &elevatorRef; // reference to elevator
Person *occupantPtr; // pointer to person on floor
Light light; // light object
}; // end class Floor
#endif // FLOOR_H
/**************************************************************************
* (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice *
* Hall. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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