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// Fig. 10.20: fig10_20.cpp

// Driver for shape, point, circle, cylinder hierarchy.

#include <iostream>



using std::cout;

using std::endl;

using std::fixed;



#include <iomanip>



using std::setprecision;



#include <vector>



using std::vector;



#include "shape.h"     // Shape class definition

#include "point.h"     // Point class definition 

#include "circle.h"    // Circle class definition 

#include "cylinder.h"  // Cylinder class definition



void virtualViaPointer( const Shape * );  

void virtualViaReference( const Shape & );



int main()

{

   // set floating-point number format

   cout << fixed << setprecision( 2 );



   Point point( 7, 11 );                  // create a Point

   Circle circle( 22, 8, 3.5 );           // create a Circle

   Cylinder cylinder( 10, 10, 3.3, 10 );  // create a Cylinder



   cout << point.getName() << ": ";    // static binding

   point.print();                      // static binding

   cout << '\n';



   cout << circle.getName() << ": ";   // static binding

   circle.print();                     // static binding

   cout << '\n';



   cout << cylinder.getName() << ": "; // static binding

   cylinder.print();                   // static binding

   cout << "\n\n";



   // create vector of three base-class pointers

   vector< Shape * > shapeVector( 3 );  



   // aim shapeVector[0] at derived-class Point object

   shapeVector[ 0 ] = &point;



   // aim shapeVector[1] at derived-class Circle object

   shapeVector[ 1 ] = &circle;



   // aim shapeVector[2] at derived-class Cylinder object

   shapeVector[ 2 ] = &cylinder;



   // loop through shapeVector and call virtualViaPointer

   // to print the shape name, attributes, area and volume 

   // of each object using dynamic binding

   cout << "\nVirtual function calls made off "

        << "base-class pointers:\n\n";



   for ( int i = 0; i < shapeVector.size(); i++ ) 

      virtualViaPointer( shapeVector[ i ] );



   // loop through shapeVector and call virtualViaReference

   // to print the shape name, attributes, area and volume 

   // of each object using dynamic binding

   cout << "\nVirtual function calls made off "

        << "base-class references:\n\n";



   for ( int j = 0; j < shapeVector.size(); j++ ) 

      virtualViaReference( *shapeVector[ j ] );



   return 0;



} // end main



// make virtual function calls off a base-class pointer

// using dynamic binding

void virtualViaPointer( const Shape *baseClassPtr )

{

   cout << baseClassPtr->getName() << ": ";



   baseClassPtr->print();



   cout << "\narea is " << baseClassPtr->getArea()

        << "\nvolume is " << baseClassPtr->getVolume() 

        << "\n\n";



} // end function virtualViaPointer



// make virtual function calls off a base-class reference

// using dynamic binding

void virtualViaReference( const Shape &baseClassRef )

{

   cout << baseClassRef.getName() << ": ";



   baseClassRef.print();



   cout << "\narea is " << baseClassRef.getArea()

        << "\nvolume is " << baseClassRef.getVolume() << "\n\n";



} // end function virtualViaReference



/**************************************************************************

 * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice      *

 * Hall. All Rights Reserved.                                             *

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