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// Fig. 10.18: cylinder.h
// Cylinder class inherits from class Circle.
#ifndef CYLINDER_H
#define CYLINDER_H
#include "circle.h" // Circle class definition
class Cylinder : public Circle {
public:
// default constructor
Cylinder( int = 0, int = 0, double = 0.0, double = 0.0 );
void setHeight( double ); // set Cylinder's height
double getHeight() const; // return Cylinder's height
virtual double getArea() const; // return Cylinder's area
virtual double getVolume() const; // return Cylinder's volume
// return name of shape (i.e., "Cylinder" )
virtual string getName() const;
virtual void print() const; // output Cylinder
private:
double height; // Cylinder's height
}; // end class Cylinder
#endif
/**************************************************************************
* (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice *
* Hall. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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