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// Fig. 10.33: fig10_33.cpp

// Driver for Employee hierarchy.

#include <iostream>



using std::cout;

using std::endl;

using std::fixed;



#include <iomanip>



using std::setprecision;

  

#include <vector>



using std::vector;



#include <typeinfo>



#include "employee.h"    // Employee base class 

#include "salaried.h"    // SalariedEmployee class 

#include "commission.h"  // CommissionEmployee class 

#include "baseplus.h"    // BasePlusCommissionEmployee class 

#include "hourly.h"      // HourlyEmployee class 



int main()

{

   // set floating-point output formatting

   cout << fixed << setprecision( 2 );



   // create vector employees

   vector < Employee * > employees( 4 );



   // initialize vector with Employees

   employees[ 0 ] = new SalariedEmployee( "John", "Smith", 

      "111-11-1111", 800.00 );

   employees[ 1 ] = new CommissionEmployee( "Sue", "Jones", 

      "222-22-2222", 10000, .06 );

   employees[ 2 ] = new BasePlusCommissionEmployee( "Bob", 

      "Lewis", "333-33-3333", 300, 5000, .04 );

   employees[ 3 ] = new HourlyEmployee( "Karen", "Price", 

      "444-44-4444", 16.75, 40 );



   // generically process each element in vector employees

   for ( int i = 0; i < employees.size(); i++ ) {



      // output employee information

      employees[ i ]->print();  



      // downcast pointer

      BasePlusCommissionEmployee *commissionPtr = 

         dynamic_cast < BasePlusCommissionEmployee * >

            ( employees[ i ] );



      // determine whether element points to base-salaried 

      // commission worker

      if ( commissionPtr != 0 ) {

         cout << "old base salary: $" 

              << commissionPtr->getBaseSalary() << endl;

         commissionPtr->setBaseSalary( 

            1.10 * commissionPtr->getBaseSalary() );

         cout << "new base salary with 10% increase is: $" 

              << commissionPtr->getBaseSalary() << endl;



      } // end if

                               

      cout << "earned $" << employees[ i ]->earnings() << endl;



   } // end for   

 

   // release memory held by vector employees

   for ( int j = 0; j < employees.size(); j++ ) {



      // output class name

      cout << "\ndeleting object of " 

           << typeid( *employees[ j ] ).name();



      delete employees[ j ];



   } // end for



   cout << endl;



   return 0;



} // end main



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