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// Fig. 11.2: tstack1.h

// Stack class template.

#ifndef TSTACK1_H

#define TSTACK1_H



template< class T >

class Stack {



public:

   Stack( int = 10 );  // default constructor (stack size 10)



   // destructor

   ~Stack() 

   { 

      delete [] stackPtr; 

   

   } // end ~Stack destructor



   bool push( const T& );  // push an element onto the stack

   bool pop( T& );         // pop an element off the stack



   // determine whether Stack is empty

   bool isEmpty() const 

   { 

      return top == -1; 

   

   } // end function isEmpty



   // determine whether Stack is full

   bool isFull() const 

   { 

      return top == size - 1; 

   

   } // end function isFull



private:

   int size;     // # of elements in the stack

   int top;      // location of the top element

   T *stackPtr;  // pointer to the stack



}; // end class Stack



// constructor

template< class T >

Stack< T >::Stack( int s )

{

   size = s > 0 ? s : 10;  

   top = -1;  // Stack initially empty

   stackPtr = new T[ size ]; // allocate memory for elements



} // end Stack constructor



// push element onto stack;

// if successful, return true; otherwise, return false

template< class T >

bool Stack< T >::push( const T &pushValue )

{

   if ( !isFull() ) {

      stackPtr[ ++top ] = pushValue;  // place item on Stack

      return true;  // push successful



   } // end if



   return false;  // push unsuccessful



} // end function push



// pop element off stack;

// if successful, return true; otherwise, return false

template< class T > 

bool Stack< T >::pop( T &popValue )

{

   if ( !isEmpty() ) {

      popValue = stackPtr[ top-- ];  // remove item from Stack

      return true;  // pop successful



   } // end if



   return false;  // pop unsuccessful



} // end function pop



#endif



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 * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice      *

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