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/*
 * DiceSimController.h
 *
 *  Created on: 11.05.2011
 *      Author: sven
 */

#ifndef DICESIMCONTROLLER_H_
#define DICESIMCONTROLLER_H_

#ifndef _GTKMM_H
	#include <gtkmm.h>
#endif

class DiceSimController {
public:
	DiceSimController();
	virtual ~DiceSimController();
	void startApp(Gtk::Main& kit);
private:

	class Columns : public Gtk::TreeModel::ColumnRecord {
	    public:
	        Columns() {
	            add(mData);
	        }

	        ~Columns() {}

	        Gtk::TreeModelColumn<unsigned> mData;
	    };
	static const char* UI_FILENAME;
	Gtk::Window* mPtrMainWin;
	Gtk::Button* mPtrStartBtn;
	Gtk::ComboBox* mPtrDiceCombo;
	Gtk::ComboBox* mPtrRollsCombo;
	Glib::RefPtr<Gtk::TreeStore> mDiceTreeStore;
	Glib::RefPtr<Gtk::TreeStore> mRollsTreeStore;
	Gtk::TextView* mPtrTextView;
	Glib::RefPtr<Gtk::TextBuffer> mRefPtrTextBuffer;
	Columns mDiceCols;
	Columns mRollsCols;

	void on_startbutton_clicked();
	void writeToCSV(const std::vector<unsigned>& results, unsigned numDice);
	void startGnuPlot();
};

#endif /* DICESIMCONTROLLER_H_ */