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// Fig. 9.33: button.h

// Definition for class Button.

#ifndef BUTTON_H

#define BUTTON_H



class Elevator;                 // forward declaration



class Button {



public:

   Button( Elevator & );        // constructor

   ~Button();                   // destructor

   void pressButton();          // sets button on

   void resetButton();          // resets button off



protected:

   

	// reference to button's elevator

   Elevator &elevatorRef;



private:

   bool pressed;                // state of button



}; // end class Button



#endif // BUTTON_H



/**************************************************************************

 * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice      *

 * Hall. All Rights Reserved.                                             *

 *                                                                        *

 * DISCLAIMER: The authors and publisher of this book have used their     *

 * best efforts in preparing the book. These efforts include the          *

 * development, research, and testing of the theories and programs        *

 * to determine their effectiveness. The authors and publisher make       *

 * no warranty of any kind, expressed or implied, with regard to these    *

 * programs or to the documentation contained in these books. The authors *

 * and publisher shall not be liable in any event for incidental or       *

 * consequential damages in connection with, or arising out of, the       *

 * furnishing, performance, or use of these programs.                     *

 *************************************************************************/