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// Fig. 7.42: elevator.cpp

// Member-function definitions for class Elevator.

#include <iostream>



using std::cout;

using std::endl;



#include "elevator.h"  // Elevator class definition

#include "person.h"    // Person class definition

#include "floor.h"     // Floor class definition



// static constants that represent time required to travel 

// between floors and directions of the elevator

const int Elevator::ELEVATOR_TRAVEL_TIME = 5;  

const int Elevator::UP = 0;

const int Elevator::DOWN = 1;



// constructor

Elevator::Elevator( Floor &firstFloor, Floor &secondFloor )

   : elevatorButton( *this ), 

     currentBuildingClockTime( 0 ), 

     moving( false ), 

     direction( UP ), 

     currentFloor( Floor::FLOOR1 ), 

     arrivalTime( 0 ), 

     floor1NeedsService( false ), 

     floor2NeedsService( false ),

     floor1Ref( firstFloor ), 

     floor2Ref( secondFloor ), 

     passengerPtr( 0 )

{ 

   cout << "elevator created" << endl; 



} // end Elevator constructor



// destructor

Elevator::~Elevator() 

{ 

   delete passengerPtr;

   cout << "elevator destroyed" << endl;



} // end ~Elevator destructor



// give time to elevator

void Elevator::processTime( int time )

{

   currentBuildingClockTime = time;

   

   if ( moving )  // elevator is moving

      processPossibleArrival();



   else           // elevator is not moving

      processPossibleDeparture();



   if ( !moving )

      cout << "elevator at rest on floor " 

           << currentFloor << endl;



} // end function processTime



// when elevator is moving, determine if it should stop

void Elevator::processPossibleArrival()

{

   // if elevator arrives at destination floor

   if ( currentBuildingClockTime == arrivalTime ) {

      

      currentFloor =   // update current floor

         ( currentFloor == Floor::FLOOR1 ? 

           Floor::FLOOR2 : Floor::FLOOR1 );  



      direction =      // update direction

         ( currentFloor == Floor::FLOOR1 ? UP : DOWN );

        

      cout << "elevator arrives on floor " 

           << currentFloor << endl;

      

      // process arrival at currentFloor

      arriveAtFloor( currentFloor == Floor::FLOOR1 ? 

         floor1Ref : floor2Ref );



      return;



   } // end if



   // elevator still moving

   cout << "elevator moving " 

        << ( direction == UP ? "up" : "down" ) << endl;



} // end function processPossibleArrival



// determine whether elevator should move

void Elevator::processPossibleDeparture()

{

   // this floor needs service?

   bool currentFloorNeedsService =

      currentFloor == Floor::FLOOR1 ? 

         floor1NeedsService : floor2NeedsService;



   // other floor needs service?

   bool otherFloorNeedsService =

      currentFloor == Floor::FLOOR1 ? 

         floor2NeedsService : floor1NeedsService;



   // service this floor (if needed)

   if ( currentFloorNeedsService ) {

      arriveAtFloor( currentFloor == Floor::FLOOR1 ? 

         floor1Ref : floor2Ref );



      return;

   }



   // service other floor (if needed)

   if ( otherFloorNeedsService )

      prepareToLeave( true );



} // end function processPossibleDeparture



// arrive at a particular floor

void Elevator::arriveAtFloor( Floor& arrivalFloor )

{

   moving = false;   // reset state



   cout << "elevator resets its button" << endl;

   elevatorButton.resetButton();

 

   bell.ringBell();

   

   // notify floor that elevator has arrived

   Person *floorPersonPtr = arrivalFloor.elevatorArrived();



   door.openDoor(  

      passengerPtr, floorPersonPtr, arrivalFloor, *this );



   // this floor needs service?

   bool currentFloorNeedsService =              

      currentFloor == Floor::FLOOR1 ? 

         floor1NeedsService : floor2NeedsService;



   // other floor needs service?

   bool otherFloorNeedsService =

      currentFloor == Floor::FLOOR1 ? 

         floor2NeedsService : floor1NeedsService;



   // if this floor does not need service

   // prepare to leave for the other floor

   if ( !currentFloorNeedsService )

      prepareToLeave( otherFloorNeedsService );



   else  // otherwise, reset service flag

      currentFloor == Floor::FLOOR1 ? 

         floor1NeedsService = false: floor2NeedsService = false;



} // end function arriveAtFloor



// request service from elevator

void Elevator::summonElevator( int floor )

{

   // set appropriate servicing flag

   floor == Floor::FLOOR1 ? 

      floor1NeedsService = true : floor2NeedsService = true;



} // end function summonElevator



// accept a passenger

void Elevator::passengerEnters( Person * const personPtr )

{

   // board passenger

   passengerPtr = personPtr;



   cout << "person " << passengerPtr->getID() 

        << " enters elevator from floor " 

        << currentFloor << endl;



} // end function passengerEnters



// notify elevator that passenger is exiting

void Elevator::passengerExits() 

{ 

   passengerPtr = 0; 



} // end function passengerExits



// prepare to leave a floor

void Elevator::prepareToLeave( bool leaving )

{

   // get reference to current floor

   Floor &thisFloor = 

      currentFloor == Floor::FLOOR1 ? floor1Ref : floor2Ref;



   // notify floor that elevator may be leaving

   thisFloor.elevatorLeaving();



   door.closeDoor( thisFloor );          

   

   if ( leaving )  // leave, if necessary

      move();



} // end function prepareToLeave



// go to other floor

void Elevator::move() 

{

   moving = true;  // change state



   // schedule arrival time

   arrivalTime = currentBuildingClockTime + 

      ELEVATOR_TRAVEL_TIME;



   cout << "elevator begins moving " 

        << ( direction == DOWN ? "down " : "up " )

        << "to floor "

        << ( direction == DOWN ? '1' : '2' )

        << " (arrives at time " << arrivalTime << ')'

        << endl;



} // end function move



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